The International 2026: Dota 2 Items and Where to Trade

The International is the one weekend a year the Dota 2 item economy actually moves. TI15 runs August 13 to 23, 2026 at the Oriental Sports Center in Shanghai, an 18,000-seat arena, with a base prize pool of $1.6 million. For most of the year Dota cosmetics tick along quietly, but a TI reshuffles what arcanas, immortals, and couriers are worth, and this year's edition is close: it is roughly a month out as of writing.
If you collect or trade Dota 2 items, the interesting question isn't who lifts the Aegis. It's what a new TI does to supply and demand, and where you can actually buy and sell the items without paying Steam's cut. Here's how the TI item cycle works and the realistic set of places to trade it.
TI15, in brief
The event splits into two phases:
| Detail | Confirmed |
|---|---|
| Dates | August 13 - 23, 2026 |
| Venue | Oriental Sports Center, Shanghai (18,000 seats) |
| Base prize pool | $1,600,000 |
| Road to The International | Aug 13 - 16, 16 teams, Swiss group stage, top 8 advance |
| Main event | Aug 20 - 23, single-elimination playoffs |
The "Road to The International" opening phase is a 16-team Swiss group stage from August 13 to 16, and only the top eight carry into the main-event playoffs on August 20 to 23. The prize pool starts at $1.6 million; historically Battle Pass sales push the total far higher, though at the time of writing Valve had not confirmed a Compendium-style Battle Pass for TI15. That detail matters for traders, and it's the first thing worth understanding.
Why TI moves the Dota item market
Dota 2's cosmetic value runs on one rule above all others: can the item still be obtained, or not?
A store arcana sits at a fixed $35 as long as it's for sale. But arcanas and immortals that shipped inside an old TI Battle Pass and were never reissued become genuinely scarce the moment that pass closes. Battle Pass arcanas from 2018 and 2020 that Valve never brought back now trade well past $100 on the secondary market, several times their original effective price. The same logic drives the truly expensive tail: unusual couriers carrying discontinued gem colors sell for thousands, purely because that exact combination can't be minted anymore.
A new TI feeds this in two ways. If Valve ships a Battle Pass or Collector's Cache, it floods the market with fresh immortals and sets, most of them cheap, a handful chasing collector premiums later once the pass expires. And every TI renews attention on older, locked items as people compare eras. Note the trap in Collector's Cache sets specifically: they are giftable once to a Steam friend of 30 days, but never tradeable or marketable, so they don't behave like normal inventory.
We don't give buy-or-sell advice here. What's worth internalizing is the mechanic: in Dota 2, scarcity is set by what leaves circulation, and TI is the event that both adds and freezes supply.
The trading reality: thinner than CS2
Here's the part most TI hype posts skip. Dota 2's third-party marketplace scene is far smaller than CS2's. Plenty of skin marketplaces are CS2-only, so the list of places that will actually buy and sell your Dota 2 items is short, and the Steam Community Market stays much more central to Dota than it is to Counter-Strike.
That's the tradeoff to weigh. The Steam Community Market is the safest, most liquid venue for Dota items and lists nearly everything, but it charges a 15% fee and pays only into your Steam wallet, not real money. Third-party marketplaces charge less and can pay out cash, but fewer of them support Dota 2 at all. Every item still carries Valve's 7-day trade cooldown wherever you trade it, and using third-party marketplaces to trade cosmetics carries no ban risk, only the cooldown.
Of the marketplaces we track, two support Dota 2:
Skinport covers Dota 2 alongside CS2, Rust, and TF2. It's a bot-custody marketplace run by a German company: you hand items to its Steam bots, buyers get instant delivery, and you cash out to a European bank account by SEPA transfer. Buyers pay 0% over the listed price. The seller fee is 8% (6% above EUR 1,000), which is the trade-off for instant delivery and EU legal footing. Cashout is SEPA only, so it fits European sellers best.
DMarket also supports Dota 2 and leans the other way on payments. Its Dota 2 seller fee is 5% (a flat non-CS2 rate), or 2% on its peer-to-peer trade system, with 0% for buyers. The reason to use it is cashout breadth: PayPal and crypto alongside bank transfer, which Skinport doesn't offer, plus instant bot delivery. Sentiment is more mixed than Skinport's, with a 4.0 Trustpilot average and recurring reports of AML-related account holds, so it's a payout route to use with eyes open on higher-value sales.
| Marketplace | Dota 2 seller fee | Delivery | Cashout | |
|---|---|---|---|---|
| Skinport | 8% (6% >EUR 1k) | Instant (bot) | SEPA bank | Visit Site |
| DMarket | 5% (2% P2P) | Instant (bot) or P2P | PayPal, crypto, bank | Visit Site |
Trust Scores move daily, so check the current figure on each site page rather than any number in a post; Skinport sits at the top of our rankings and DMarket lower on mixed sentiment.
What TI means if you hold an account
There's a second-order effect worth flagging. Because non-tradeable Battle Pass exclusives can't be sold as items, they instead pool into Dota 2 account value: locked arcanas, Baby Roshan courier tiers, Aegis replicas, and old personas make an account worth more precisely because those items can't move any other way. A TI that mints new exclusives quietly raises the ceiling on what a loaded account is worth. Buying or selling accounts, though, violates Steam's Terms of Service and carries real recovery and ban risk, unlike trading cosmetics, so it sits in a different risk bracket entirely.
The bottom line
TI15 in Shanghai is the Dota calendar's biggest market event, and its effect on items comes down to scarcity: whatever a Battle Pass adds this year becomes tomorrow's collector supply once the pass closes, and every locked item gets re-priced against the new era. If you're moving items around it, the honest picture is that Dota 2 has a thinner third-party market than CS2, the Steam Community Market and its 15% fee stay central, and Skinport and DMarket are the two cash-out marketplaces we track that support the game. For the full field, see the Dota 2 trading sites we list. We covered the CS2 version of this same Major-economy story in our Singapore Major souvenir guide.






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